JoyToKey v5.7 WiN
Team R2R | May 29 2015 | 1.6 MB
JoyToKey (or Joy2Key) enables PC game controllers to emulate a mouse and the keyboard input, so that windows applications and web games can be controlled with your favorite joysticks! Whenever joystick buttons and sticks are pressed, JoyToKey converts them into keyboard strokes and/or mouse movements so that the targeted application will work as if you are using a real keyboard and a mouse!
JoyToKey 5.7
- Support for an absolute mouse movement (a.k.a. spring mode)
- Mouse cursor can be positioned at a configured center location and can be moved within a specified range with an analog input stick. This can be useful for controlling an application like a flight simulator.
- Besides, a regular button can be also used like a mouse shortcut by jumping the mouse cursor to a preconfigured position, followed by a mouse click.
- Enhanced SHIFT key (virtual joystick) function to support delayed switch.
- For example, combined with a “Button Number Mapping” feature, one button can be assigned for both a regular key input (for a short press) as well as for a SHIFT function (for a long press).
- Enhanced “Switch depending on how long the button is pressed” in Keyboard2.
- In case the event emulation is not recognized reliably when you press the button too quickly, JoyToKey can now hold it for a minimum duration. (default 20 msec)
- Exposed hidden parameter “AnalogDeadZone” (which is used for DirectInput setup) in “Settings -> Configure Joysticks”.
- If you want to minimize the input threshold for your device, please try setting it to zero. If you need a different threshold for Stick1 and Stick2, you can continue to do so in “Options” tab for each profile.
- Other minor bug fixes
INFO: http://redi.se/gv7
JoyToKey v5.7 WiN-R2R
http://beelink.in/17291/JoyToKey-v5.7-WiN-R2R.html